The Glitch

DIRECTORY GLTC-152 OBJECT CLASS  HAZARDOUS 

Encounter Procedures
GLTC-152 must be drawn away from populated regions at all times using canisters of Glitch Energy. Traces of GLTC-152-A must be immediately neutralized in an iridium-water solution containing at least 70% concentration of the latter.

If groups of 4 or more instances of GLTC-152 are reported moving towards an urban target, C teams must be immediately dispatched to eliminate the targets, and a broadcast should be sent to warn of a potential Spock Wave.

Description
GLTC-152 is an animate, hostile Glitch that often appears in large numbers and is attracted to urbanized regions, particularly Wiz City. GLTC-152 seems to be the base unit in most Spocks, and is usually the first to arrive during them. It is covered in what seems to be rust, though chemical analysis shows that it is an amalgamation of oxidized ████ ████. Traces of this substance left behind on any surface is to immediately be classified as GLTC-152-A, and material that has already come in contact with a living being must be classified as GLTC-152-B. This material is extremely corrosive to biomatter, and is only best contained within a solution of iridium.

GLTC-152 produces a faint but audible sound that observers have identified as drums and other instruments. It is currently unknown why GLTC-152 does this, but some assumptions would include communication or [EXPUNGED].